Games, mods, tools, and guides.
jimlarck's project archive
Howdy! My name is Alexis (Jimlarck)
You've found my little personal archive/portfolio website where I try to store my projects.
I'm a freelance developer from San Antonio (GSG!) who enjoys creating and learning new concepts in my free time. My background includes a computer science education, IT support, computer repair, and even microbiology lab work.
I'm currently studying and working on DevOps stuff.
Mi primer idioma es espaƱol, but I am fluent in English as well.
Projects
Full archive11 entries
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Entries
Ostranauts release pipeline
I use GitLab CI to check my Ostranauts mods and build their install ZIPs. Version tags create a GitLab release with a link to the ZIP.
Built with: GitLab CI, Python, Podman
Coin Crunch
A Godot puzzle game about dropping coins, building chains, and trying not to fill the board.
Built with: Godot, GDScript, Web
Dave's Discord Utilities
A Vintage Story server mod that handles whitelist requests through Discord.
Built with: Vintage Story, Discord
Bigger Thrusters
Larger maneuvering thrusters for Ostranauts, with shop stock and fourteen derelict ship variants.
Built with: C#, BepInEx, Harmony, JSON
How to install BepInEx on Windows and Linux
A guide to setting up BepInEx for Ostranauts on Windows and Linux.
Pick Up Your Trash
Trash handling tied to character traits: tidy characters dispose of it, slovenly ones drop it, and everyone else collects it.
Built with: Ostranauts, JSON
Put On Your Suit
An Ostranauts mod that finds your spacesuit gear and gets you suited up in one action.
Built with: C#, BepInEx, Harmony, JSON
SmithingPlus hotfix
A patch for forge and anvil lag in SmithingPlus, plus a fix for press-and-hold chiseling.
Built with: Vintage Story
Orb Catcher
A browser game about catching colored orbs in a curl-noise flow field, built with Rust, Macroquad, and WebAssembly.
Built with: Rust, Macroquad, WebAssembly
Flail
My senior thesis: a two-player Unity game where one person used a controller and the other fought them with a Kinect.
Built with: Unity, Kinect
Desideratum
An interactive mirror I built in Processing for a gallery show in San Antonio.
Built with: Processing, OCR
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